Physically Based Rendering
The physically based Rendering model allows you to create realistic scenes with minimum configuration, just position your lights and get a realistic result.
2D & 3D Layers
Easily manage your scenes
Make your scenes easily manageable by creating 2D layers for UI elements and 3D layers for 3D assets. Each layer can have different mechanics!
GI for Mobile
Optimized for Mobile GPUs
Simply use our Global Illumination pipeline to allow light rays to bounce on surfaces. Enjoy beautiful shadows and radiosity on your mobile devices!
Compatible with iOS and Android
Forget about xCode, simply share your apps to your mobile devices using Airdrop, eMail, Slack or even Whatsapp!
Unleash your imagination
Valkyrie Engine’s “What you see is what you get” approach allows you to create realistic and stylized shaders on the fly with the built-in editor.
Hardware Accelerated Decoding
Give life to your scenes with Video Textures without compromising on performance thanks to native Hardware Accelerated Decoding Support.
Compile shaders in the cloud
Compile shaders for massive scenes in the cloud! This feature is only available on the MacOS version of the Valkyrie Engine based on Metal 2.
AR & VR Ready
Accessible Content Creation
Create compelling digital experiences for your audience! Augmented and Virtual Reality are now accessible to all!
The AR functionality allows to anchor any AR scene on one object on an horizontal plane.
The VR function is available for google cardboard as of now. Contact us if you have specific interest in this.
No Coding Required
Create complex interactions simply by drag & dropping actions, events and entities on your assets in the timeline.
There is no text or node based scripting, yet the timeline system is powerful enough to achieve the same results while being more robust and more accessible.