I am having issue with undesirable results when using a plane as a shadow catcher.
When I take a look at the dragon example scene, the Plane (Character) object is displaying the shadow of the dragon, with no visible edges where the plane ends. I’m playing it as an AR scene in We3D. This is the behaviour I want.
My shadow planes always have a visible edge. I have replicated the settings from the dragon scene, even copied the light over, but I still get visible edges.
What are the most important considerations when creating a shadow plane? Do you have any tips?