- ViewEd: Added “Plain” rendering mode - rendering without any shader.
- Simpler shader cache. Reverted the way “save as” work to copy the whole shader cache from the previous level - as it was before.
- Fixed BGR<->BGR swap not being done at load time in the VlkPlayer.
- Fixed material editor issue. If you had “foo.png” in a channel of a source model (doesnt matter which format), then cleared it in the material editor, it would always restore “foo.png” when the level was reloaded. Now it wont.
- Action/DataTableReadURL: Trigger “ActionFailed” for any kind of error reading data from the specified URL.
- macOS: Fixed issue with app menu bar when launching Vlk from the terminal (the OS level menu bar).
- macOS: Touch events support. You can use an Apple Trackpad to emulate all touch events you’d have on a touch screen.
- macOS: FullScreen button works in addition of the title bar button.
This is the latest version.